Season 1
Wipeout Australia is an Australian television game show based on the American show Wipeout created by Matt Kunitz and Scott Larsen, in which contestants compete in a series of challenges in an attempt to win $20,000. These challenges are based in large pools of water or mud and generally involve large assault courses that participants must cross.
The series aired in Australia on the Nine Network from 3 January to 31 March, 2009. There are eight hour-long episodes in one season.
Wipeout Australia premiered in South Africa on M-Net and DStv's M-Net HD channel on Friday 25 March 2011, at 19h30. New episodes broadcast weekly.
Format
Wipeout Australia is hosted by James Brayshaw and Josh Lawson, who commentate as the contestants attempt to complete the challenges. They are also seen in a studio to provide certain links within the show. Although the main footage is filmed in Argentina, the hosts records their sections from a studio in Sydney.
Meanwhile, Kelly Landry interviews the contestants during the show and continues to stay on the sidelines as they make their way through the course.
During the show, contestants are put through a series of obstacle courses and challenges. After each one, a certain number of them are eliminated from the competition.
After the fourth and final round, the fastest of the remaining three competitors around the course wins the game and cash prize. The eliminated contestants can be seen sitting at the side throughout later challenges.
The Qualifier
The Qualifier involves 20 contestants attempting to complete a short obstacle course in the least time possible; the eight contestants with the slowest times are eliminated, with the fastest 12 advancing to The Sweeper.
The Qualifier contains the dominant Sucker Punch and Big Balls. The first and last obstacles change every week, however the first obstacle is set over either a pool of water or mud, and the final obstacle is always a 'swing' to the goal.
The Sweeper/Crash Mountain
The Sweeper involves the 12 remaining contestants standing on 10-foot-tall (3.0 m) podiums, over water, whilst a robotic arm spins around in a circular motion. The contestants have to jump over it, with the arm getting faster and higher after every rotation.
While the game continues until a single player remains, the winner does not receive a prize, unlike the American version.
The six contestants who are first to fall are eliminated, whilst the rest carry on and move on to Dizzy Dummies.
Crash Mountain involves the 12 remaining contestants standing on 10-foot-tall podiums over water, while two robotic arms swing round in a circular motion.
One arm is designed for the contestants to jump onto to reach the centre of the mountain. The other arm is designed to knock the contestants into the water. If any contestants falls into the water, they must go to any unoccupied podium, climb and attempt it again.
Contestants do not have to attempt to reach the mountain on every rotation of the arm. The five who make it to the centre first advance to Dizzy Dummies.
In the American version of the show, this challenge is titled "King Of The Mountain".
Dizzy Dummies/Dreadmill
Dizzy Dummies involves three rounds with one contestant being eliminated in each round.
The six contestants are strapped onto a "human merry-go-round" and spun at speed for 40 seconds. When they are released, the contestants must make their way over to the finish line by crossing the obstacles in their way.
The challenge has two different routes. Rounds One and Three use the first route, while Round Two uses the second. The final contestant who reaches the finish line, or the first contestant to withdraw in each round, is eliminated.
The rest spin again and take part in the next round.
Examples of obstacles in Dizzy Dummies include the Tippy Tables, Teeter Totters, Dock Maze, Crazy Beams, Doughnuts or the Barrel Crossing.
The Dreadmill also involves three rounds where the six semi-finalists are paired up. There are two challenges on the dreadmill; which change from show to show.
In the first challenge, the participants must stand on two parallel treadmills, and when the klaxon sounds, they must duck to avoid a giant swinging wrecking ball, which is being lowered and getting faster with every swing.
The first person who falls from The Dreadmill is eliminated.
In the second challenge, when the klaxon sounds, the contestants must lift up three rubber doors, to reach the end of The Dreadmill. The last person to reach the end of The Dreadmill, or the first to fall off, is eliminated.
In both challenges, the dreadmill is going against them, making the challenge even harder. The winners of each of the three heats advance to The Wipeout Zone.
The Wipeout Zone
The Wipeout Zone is the final stage of the competition. The three remaining contestants must complete the "toughest obstacle course in the world", in the quickest time possible.
The contestant that completes the zone the fastest wins the grand prize of $20,000.